Game Republic has crafted a game that would feel smooth on a cartridge-based system, all while providing a top quality visage. But if you can it'll add to the game rather than detract. How's that for a money-earning trick? Once again, the Unity attacks are the first to be worth mentioning, as they involve a major coup featuring all three characters. Brave Story's most amazing feat isn't that it's introduced anything new to the genre or has some feature that's the vanguard of a new subgenre of games. No, Brave Story follows the story of a young boy named Tatsuya whose good friend Miki has fallen ill due to an unknown force. All of the game's cutscenes manage to deliver the storyline quite well, but some of you won't be able to put up with the constant chattering that's going on with the aid of those dialog screens.
What makes it quite so special, however, is that the presentation is simply fantastic. A pretty original and childish in a positive way story gets complemented by good graphics, a well-done turn-based battle system and funny dialogs. Play it and get ready to be astonished! Game Republic has created a world that's visually stunning and characters that are equally impressive. Also present are unity attacks, which allow the characters to team up a la Chrono Trigger to use devastating attacks that can clear out random encounters in a single use. That won't be a problem, unless you play short game sessions of 20 or 30 minutes. While the music is never bad, I can't think of any particular songs that were spectacular, either. His gaming obsession makes him lose sight of a dear friend, Miki, who mysteriously disappears and ends up in a coma at the hospital.
At the very beginning of the game, Tatsuya finds himself barraged with questions; these questions, when answered by the player, make up his initial statistics. While enemies will spawn in different colors and sizes for slightly different statistics, some enemies can become Crazed if certain elements are met. Beyond its battle system, Brave Story does have more to keep the gaming public interested in Tatsuya and company. Game Republic did a wonderful job with , another one of those role playing titles that can be compared to Final Fantasy. Typical to the role playing genre, this game features an evolution system based on experience points.
Dismantling of accessories found during battle will allow the player to accrue materials much faster than simply collecting dropped items from battle. Of course, the almighty Traveler's Sword is impressive changing its size and shape with each new gem attached to it. Didn't want to trade in my rare birds for equipment that gets outdated eventually anyways. The dialogue flows well, is humorous at many times, and most gamers who aren't stony-faced will crack smiles at some of the story. Let me be very clear: those looking for the next best thing in the evolution of role-playing games won't have anything to do with Brave Story: New Traveler, nor will those who are looking for an incredibly seriously-minded plot involving socio-political strife between different echelons of a conflict-driven nation. By connecting to a wireless network, you can trade birds with friends or compete with them in a mini-game. We've seen a similar system in Vagrant Story, but this is a more simplistic version, that adds to the whole gaming experience and helps the player obtain cool new accessories to equip his party members with.
Great Game I bought this game today and it's amazing. Players can either battle other goalfinch trainers across the world or sell off extra goalfinches to people in town for some extra cash or items. During his travels, Tatsuya will run into a great deal of fantasy stand-bys: cat-people, known as Kitkin, lizardmen known as Waterkin, gnome-like people, and just about anything else you would figure belonged in a fantasy world. After doing that, you will probably be strong enough to defeat those pesky enemies, that defeated you before. Those who have seen the Japanese animated movie or read the novel will be interested to know that the story is a parallel to Wataru's, but instead follows a new set of characters.
Theres a lot of dialogue so if you don't like that this may be a bit difficult for you to handle. Based on the color of the birds he catches, the end bird - a combination of all the birds he caught - will have different statistics and color. In order to perform a Unity three characters must spend some time together and participate in battles as allies, being able to join forces in an extremely powerful strike. . See the seller's listing for full details. Better still, the ingredients for these accessories are known as soon as the recipe becomes part of Tatsuya's inventory.
I would highly recommend this game to any psp owner that is looking for a change in pace in their rpg games. You'll visit cities, battle your way through forests and caves, climb mountains and escape the desert alive. Oh, and did I mention catgirls? You should know that each of the flying critters will be part of an ultimate bird, created at the end of the bird-catching minigame through the fusion of the ones you caught. The concept of Unity ads a bit of strategy to the battle making a player grow fond of a certain battle formation and keep a strong character close by in order to perform better Unities. Enter Brave Story: New Traveler, developed by Game Republic, the minds behind the Genji titles.
I really enjoyed the anime movie that the game was based on and the game was just as amazing. If everything about Brave Story: New Traveler seems fairly standard, that's because it is. Either way, the system is entirely optional, and while some may enjoy it, I chose to mostly ignore it. Brave Story allows the player to forge his or her own accessories or dismantle the existing ones and use their pieces to create new combat gear. He then joins forces with a cute kitkin girl, Yuno and the fierce waterkin warrior Sogreth. This time, the birds aren't golden ostrich-like creatures, but average ones, available in all sorts of colors. I guess that there are at least 5 hours of quality gameplay left.
So far, I have noticed that a lot of extra leveling isn't necessary to advance in the story. In case you reach an area filled with foes that can kill you instantly, you'll be able to go back to another location where weaker enemies lurk around and level up. That's not where the battle system ends, however. The gamers who played Brave Story often complained about the numerous random battles they had to face. The Bravura attacks are special abilities that require the use of Brave Points, as do the Unities. There were some parts of the game that had a voiceover but the main storyline points needed to have some voiceovers to make the game more interesting and aesthetic.